glitch

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Nerve

Member
Description (in few words): * Implement death-evade deterrent. Those who leave and rejoin too quickly will have their health restored.

What is happening? Please try to be as detailed as possible: As of the above statement telling, the bug is when you leave i.e /deagle and then you go to /bf or any other deathmatch at the specified anti-death evasion time will get your health restored as it shouldn't be cause you joined another deathmatch.

Steps to replicate (if possible):

Additional information that may be useful (include screenshots or videos here):

Desired Reward (see here): I would rather go with the third one
 

bear

Server Owner
Hi there,

Thanks for reporting.

Technically speaking, this is not a bug but rather, missing handling / functionality. We implemented + tested this out a few weeks ago and were aware that this would apply to other DMs (like going from /bf to /deagle within 15 seconds) and I definitely agree we need to tidy up some lose edges. I'll move this over to our Suggestions forum for consideration :)
 
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