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<blockquote data-quote="Sulps" data-source="post: 31352" data-attributes="member: 7"><p>So I've been playing /courier a lot recently and I couldn't help but notice one strange thing. The amount of time given per item <em>increases</em> with level. Currently, the times are the following:</p><p></p><p>Level 1: 2 min 30 s for 3 items - 50 s per item</p><p>Level 2: 4 min for 4 items - 1 min per item</p><p>Level 3: 6 min for 5 items - 1 min 12 s per item</p><p>Level 4: 8 min for 6 items - 1 min 20 s per item</p><p></p><p>This means that every level is easier than the last one, which is unusual. I've thought about where this might come from. I realized there's a courier minigame in single-player. If I recall correctly, in the single-player version, every level introduces drop-off locations further and further from the pickup point. In the SFSE version, the drop-off locations are the same, regardless of level. I'd suggest changing the courier levels in one of two ways:</p><p></p><p>1) With every level, introduce further drop-off locations. This would increase the amount of time it takes to drive between locations and thus justify the increasing time given per item.</p><p>2) With every level, <em>decrease</em> the amount of time given per item. This is the lazier option if mapping new drop-off locations would take too much effort.</p></blockquote><p></p>
[QUOTE="Sulps, post: 31352, member: 7"] So I've been playing /courier a lot recently and I couldn't help but notice one strange thing. The amount of time given per item [I]increases[/I] with level. Currently, the times are the following: Level 1: 2 min 30 s for 3 items - 50 s per item Level 2: 4 min for 4 items - 1 min per item Level 3: 6 min for 5 items - 1 min 12 s per item Level 4: 8 min for 6 items - 1 min 20 s per item This means that every level is easier than the last one, which is unusual. I've thought about where this might come from. I realized there's a courier minigame in single-player. If I recall correctly, in the single-player version, every level introduces drop-off locations further and further from the pickup point. In the SFSE version, the drop-off locations are the same, regardless of level. I'd suggest changing the courier levels in one of two ways: 1) With every level, introduce further drop-off locations. This would increase the amount of time it takes to drive between locations and thus justify the increasing time given per item. 2) With every level, [I]decrease[/I] the amount of time given per item. This is the lazier option if mapping new drop-off locations would take too much effort. [/QUOTE]
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