The staff is probably aware of some of these bugs already but I'd like to present the following anyway.
I was unable to make this post when I had embedded all the screenshots. Thus, to see the screenshots concerning the following glitches, click here!
Description (in few words): Helmet is on by default
What is happening? Please try to be as detailed as possible: The helmet for bikes is on by default and even when I turn it off, it comes back the next time I connect. The choice for /helmet should be saved across sessions.
Steps to replicate (if possible): Spawn a bike, type /helmet, disconnect, reconnect and spawn a bike
Additional information that may be useful (include screenshots or videos here): Since the c++ gamemode is based on a script from 2014 or 2015, some of the bugs of the script have returned. I don't remember if these bugs were fixed in c++, but they didn't occur in PAWN.
Description (in few words): The race Richman ends itself soon after the start
What is happening? Please try to be as detailed as possible: The race Richman (not the one we had in PAWN, a different race from the c++ gamemode) ends about 5 seconds after the start, making it unable to finish the race. The reason to end the race is "time over" even though nobody has finished.
Steps to replicate (if possible): Try to race Richman
Additional information that may be useful (include screenshots or videos here): See additional info of previous bug.
Description (in few words): The expected vehicles aren't required in certain races
What is happening? Please try to be as detailed as possible: In some races, the racer can choose any vehicle they like, although the race used to require a certain vehicle. For example, I can use Infernus instead of Sandking in Dirt Masters Cup 3. In races designed for planes, this causes the obvious problem that players can spawn any vehicle they want, except for planes and helicopters because those are usually forbidden in races. Of course, the result is that Air Trip 1 and Flight for the Finish aren't raceable. However, other races, like Pizzaboy Mayhem, automatically spawn the right vehicle and don't allow any others.
Steps to replicate (if possible): Race any of the races listed above
Additional information that may be useful (include screenshots or videos here): This is an old bug too but I'm sure it was fixed back in the day.
Description (in few words): Some races are incompatible with the new maps
What is happening? Please try to be as detailed as possible: The race Twisty Backroads, which was added this year to PAWN, is blocked by some kind of ramp. I suspect the cause could be either an old map which had been deleted by the time Twisty Backroads was created. Or objects were disabled in the PAWN version of the race and now objects are enabled.
The finish of Take the Fare I is placed in the air, making it near-impossible to finish. As you can see from the finish times of the race, I'm the only one to have finished it and I had to switch to Vortex to reach the finish. A possible reason of why the finish is located in the air is that some older version of /sfair had a ramp there.
Steps to replicate (if possible): Race the races above
Additional information that may be useful (include screenshots or videos here):
I was unable to make this post when I had embedded all the screenshots. Thus, to see the screenshots concerning the following glitches, click here!
Description (in few words): Helmet is on by default
What is happening? Please try to be as detailed as possible: The helmet for bikes is on by default and even when I turn it off, it comes back the next time I connect. The choice for /helmet should be saved across sessions.
Steps to replicate (if possible): Spawn a bike, type /helmet, disconnect, reconnect and spawn a bike
Additional information that may be useful (include screenshots or videos here): Since the c++ gamemode is based on a script from 2014 or 2015, some of the bugs of the script have returned. I don't remember if these bugs were fixed in c++, but they didn't occur in PAWN.
Description (in few words): The race Richman ends itself soon after the start
What is happening? Please try to be as detailed as possible: The race Richman (not the one we had in PAWN, a different race from the c++ gamemode) ends about 5 seconds after the start, making it unable to finish the race. The reason to end the race is "time over" even though nobody has finished.
Steps to replicate (if possible): Try to race Richman
Additional information that may be useful (include screenshots or videos here): See additional info of previous bug.
Description (in few words): The expected vehicles aren't required in certain races
What is happening? Please try to be as detailed as possible: In some races, the racer can choose any vehicle they like, although the race used to require a certain vehicle. For example, I can use Infernus instead of Sandking in Dirt Masters Cup 3. In races designed for planes, this causes the obvious problem that players can spawn any vehicle they want, except for planes and helicopters because those are usually forbidden in races. Of course, the result is that Air Trip 1 and Flight for the Finish aren't raceable. However, other races, like Pizzaboy Mayhem, automatically spawn the right vehicle and don't allow any others.
Steps to replicate (if possible): Race any of the races listed above
Additional information that may be useful (include screenshots or videos here): This is an old bug too but I'm sure it was fixed back in the day.
Description (in few words): Some races are incompatible with the new maps
What is happening? Please try to be as detailed as possible: The race Twisty Backroads, which was added this year to PAWN, is blocked by some kind of ramp. I suspect the cause could be either an old map which had been deleted by the time Twisty Backroads was created. Or objects were disabled in the PAWN version of the race and now objects are enabled.
The finish of Take the Fare I is placed in the air, making it near-impossible to finish. As you can see from the finish times of the race, I'm the only one to have finished it and I had to switch to Vortex to reach the finish. A possible reason of why the finish is located in the air is that some older version of /sfair had a ramp there.
Steps to replicate (if possible): Race the races above
Additional information that may be useful (include screenshots or videos here):
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