In this thread, I'll be suggesting changes to the existing ways of earning goldstars or totally new ones!
1) Turf Wars:
Currently, we get 10 Goldstars for each territory we capture and 7 for each territory we successfully defend. But, if the territory is undefended, we get 0 Goldstars.
When the gang which doesn't defend is online and they don't defend, it doesn't really do justice to the gang that's attacking. This is one of the reasons there are no turf wars anymore. So here's my suggestion to make it better:
Capturing a new territory from another gang: 10 Goldstars
Defending a territory successfully: 7 Goldstars
Claiming an undefended territory from an online gang: 5 Goldstars
Claiming an undefended territory from an offline gang: 0 Goldstars
Claiming an unclaimed territory: 0 Goldstars
Apart from this, I suggest you to increase the amount we get from turfs per hour and also decrease the amount required to protect it. Let's talk about how it is now.. Protecting 10 territories for 24 hours would cost a gang 12M in cash, for which, what we get in return is about 2,000 per hour which amounts to 48,000. There's no point in protecting territories without getting anything reasonable in return.
This is why I suggest that turfs, besides contributing a little amount of money to the gang vault, should also give 1 Goldstar for every 24 hours it is maintained. This will encourage gangs to protect turfs with money from the gang vault. This will encourage more gangs to fight for territories or at least sneak in when nobody is online to steal territories from other gangs to prevent them from earning goldstars.
2) Businesses:
Businesses currently give 30 Goldstars per week if maintained above 90%. I appreciate this system because it is one way we can earn Goldstars other than DMing or Stunting. But considering the fact that it used to be 50 Goldstars before gives an unfair advantage to the gangs which were started prior to it becoming 30. I suggest a minor change to the current system but it's not going to be easy getting 50 either.
Current System:
90% to 100% --->30 Goldstars
50% to 89% ---> 15 Goldstars
Below 50% ---> 3 Goldstars
Suggested System:
100% --> 50 Goldstars
91% to 99% --> 30 Goldstars
50% to 90% --> 15 Goldstars
Below 50% --> 3 Goldstars
It's not really much of a change but it could encourage people to be more online since business goods perish within 20 hours, even if it's made full.
3) Stunt Wars
As we all know, stunt war levels were introduced recently based on difficulty. Now, only yellow and red stunts earn a gang goldstars whereas green stunts do not. Considering that every stunt used to give goldstars before, I suggest the following:
Green Stunts - 1 Goldstar
Yellow Stunts - 2 Goldstars
Orange Stunts - 3 Goldstars
4) Wanted Vehicle:
Recently, I noticed that many people do not even care to deliver the wanted vehicle to the required places. This is mainly because most of us already have finished the achievement or just that we don't care about it at all. So, why not make it a little more interesting?
I suggest that for every wanted vehicle delivered by members in a gang, the respective gang earns 1 Goldstar. Considering that there are not more than 3 or 4 wanted vehicles per hour, I think this could be a good way to make it interesting and competitive. This would also be a way for people who are not great in DMing or stunting to hope they get into a gang, as well.
5) Goldpot Streak:
Recently, longest goldpot streak was added into the /top list. We have some of the best goldpot hunters in our server who are still active and always looking to hunt goldpots. So I thought maybe this could contribute some GS to gangs as well.
A streak of 25 goldpots - 1 Goldstar
A streak of 50 goldpots - 2 Goldstars
A streak of 75 goldpots - 3 Goldstars
A streak of 100 goldpots - 4 Goldstars
Just like wanted vehicle, this could increase competition for goldpots and thus make hunting them adventurous and fun.
6) Gang VS Gang in CTF
Save the best for last, eh? Here we go.
Capture The Flag, commonly known as CTF is one of the best minigames of this server, but also one of the least played minigames. The reason remains unknown(at least to me). To increase activity in CTF minigame, I suggest a Gang VS Gang CTF system similar to gang-war system.
One gang is made as Team Red whereas another is made as Team Blue. Let's fix a maximum of 4 members per team because more than that would spoil the game. The gang members online should be able to join using a command like /joingctf when a Gang VS Gang CTF game is initiated by Leaders/Owners of the gang. This would encourage veteran players to also be involved in this minigame and also pave way for good CTF players to get a place in top gangs!
Suggested Reward: 10 Goldstars per win, 5 Goldstars if it's a tie and 1 Goldstar for each flag captured.
I spent a lot of time to think and put this up together so I really hope this effort doesn't go in vain. Also, looking forward to the opinion of all of you guys! Feel free to criticize, support or would be even better if you suggest your preferred changes!
1) Turf Wars:
Currently, we get 10 Goldstars for each territory we capture and 7 for each territory we successfully defend. But, if the territory is undefended, we get 0 Goldstars.
When the gang which doesn't defend is online and they don't defend, it doesn't really do justice to the gang that's attacking. This is one of the reasons there are no turf wars anymore. So here's my suggestion to make it better:
Capturing a new territory from another gang: 10 Goldstars
Defending a territory successfully: 7 Goldstars
Claiming an undefended territory from an online gang: 5 Goldstars
Claiming an undefended territory from an offline gang: 0 Goldstars
Claiming an unclaimed territory: 0 Goldstars
Apart from this, I suggest you to increase the amount we get from turfs per hour and also decrease the amount required to protect it. Let's talk about how it is now.. Protecting 10 territories for 24 hours would cost a gang 12M in cash, for which, what we get in return is about 2,000 per hour which amounts to 48,000. There's no point in protecting territories without getting anything reasonable in return.
This is why I suggest that turfs, besides contributing a little amount of money to the gang vault, should also give 1 Goldstar for every 24 hours it is maintained. This will encourage gangs to protect turfs with money from the gang vault. This will encourage more gangs to fight for territories or at least sneak in when nobody is online to steal territories from other gangs to prevent them from earning goldstars.
2) Businesses:
Businesses currently give 30 Goldstars per week if maintained above 90%. I appreciate this system because it is one way we can earn Goldstars other than DMing or Stunting. But considering the fact that it used to be 50 Goldstars before gives an unfair advantage to the gangs which were started prior to it becoming 30. I suggest a minor change to the current system but it's not going to be easy getting 50 either.
Current System:
90% to 100% --->30 Goldstars
50% to 89% ---> 15 Goldstars
Below 50% ---> 3 Goldstars
Suggested System:
100% --> 50 Goldstars
91% to 99% --> 30 Goldstars
50% to 90% --> 15 Goldstars
Below 50% --> 3 Goldstars
It's not really much of a change but it could encourage people to be more online since business goods perish within 20 hours, even if it's made full.
3) Stunt Wars
As we all know, stunt war levels were introduced recently based on difficulty. Now, only yellow and red stunts earn a gang goldstars whereas green stunts do not. Considering that every stunt used to give goldstars before, I suggest the following:
Green Stunts - 1 Goldstar
Yellow Stunts - 2 Goldstars
Orange Stunts - 3 Goldstars
4) Wanted Vehicle:
Recently, I noticed that many people do not even care to deliver the wanted vehicle to the required places. This is mainly because most of us already have finished the achievement or just that we don't care about it at all. So, why not make it a little more interesting?
I suggest that for every wanted vehicle delivered by members in a gang, the respective gang earns 1 Goldstar. Considering that there are not more than 3 or 4 wanted vehicles per hour, I think this could be a good way to make it interesting and competitive. This would also be a way for people who are not great in DMing or stunting to hope they get into a gang, as well.
5) Goldpot Streak:
Recently, longest goldpot streak was added into the /top list. We have some of the best goldpot hunters in our server who are still active and always looking to hunt goldpots. So I thought maybe this could contribute some GS to gangs as well.
A streak of 25 goldpots - 1 Goldstar
A streak of 50 goldpots - 2 Goldstars
A streak of 75 goldpots - 3 Goldstars
A streak of 100 goldpots - 4 Goldstars
Just like wanted vehicle, this could increase competition for goldpots and thus make hunting them adventurous and fun.
6) Gang VS Gang in CTF
Save the best for last, eh? Here we go.
Capture The Flag, commonly known as CTF is one of the best minigames of this server, but also one of the least played minigames. The reason remains unknown(at least to me). To increase activity in CTF minigame, I suggest a Gang VS Gang CTF system similar to gang-war system.
One gang is made as Team Red whereas another is made as Team Blue. Let's fix a maximum of 4 members per team because more than that would spoil the game. The gang members online should be able to join using a command like /joingctf when a Gang VS Gang CTF game is initiated by Leaders/Owners of the gang. This would encourage veteran players to also be involved in this minigame and also pave way for good CTF players to get a place in top gangs!
Suggested Reward: 10 Goldstars per win, 5 Goldstars if it's a tie and 1 Goldstar for each flag captured.
I spent a lot of time to think and put this up together so I really hope this effort doesn't go in vain. Also, looking forward to the opinion of all of you guys! Feel free to criticize, support or would be even better if you suggest your preferred changes!
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