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SFSE :: SAN FIERRO STUNT EVOLUTION
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/swar interval
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<blockquote data-quote="madvillayo" data-source="post: 17119" data-attributes="member: 31"><p>Our initial reasoning behind the 5 min timer was due to the extra rewards that gangs get, called gangscore, that we didn't want to make completely farmable and whatnot. However, we still wanted to increase activity of gangs that were <em>not</em> DM-based, like gangs that were race-orientated or stunt-orientated.</p><p></p><p>If this change went through, then I'd probably get rid of the gangscore aspect of it, cause that would effectively make stuntwars an absolute goldmine of gangscore farming. Although you in particular don't benefit from gangscore as you aren't in a gang, stuntwars rewarding gangscore did increase gang activity (yes, not just MSK), quite a bit and got people interested in stunting in the first place, at all.</p><p></p><p>However, back then, ALL stuntwars gave a base of 3 gangscore - now, they vary based off of difficulty; The hardest stunts rewarding 2 or 3(?), while the easiest reward 0.</p></blockquote><p></p>
[QUOTE="madvillayo, post: 17119, member: 31"] Our initial reasoning behind the 5 min timer was due to the extra rewards that gangs get, called gangscore, that we didn't want to make completely farmable and whatnot. However, we still wanted to increase activity of gangs that were [I]not[/I] DM-based, like gangs that were race-orientated or stunt-orientated. If this change went through, then I'd probably get rid of the gangscore aspect of it, cause that would effectively make stuntwars an absolute goldmine of gangscore farming. Although you in particular don't benefit from gangscore as you aren't in a gang, stuntwars rewarding gangscore did increase gang activity (yes, not just MSK), quite a bit and got people interested in stunting in the first place, at all. However, back then, ALL stuntwars gave a base of 3 gangscore - now, they vary based off of difficulty; The hardest stunts rewarding 2 or 3(?), while the easiest reward 0. [/QUOTE]
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