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SFSE :: SAN FIERRO STUNT EVOLUTION
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Trackmania 4
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<blockquote data-quote="Ern" data-source="post: 19649" data-attributes="member: 1483"><p>This is exactly why we need proper discussions and debates nowadays!</p><p></p><p>[USER=654]@Plutoid[/USER] God damn! I appreciate the effort you've put into the research and actually recording examples to prove your statement. Thanks to watching these short clips I realized that I was quite unaware about the importance of FPS in SA-MP. </p><p>It's fascinating and quite horrifying to see how much FPS could affect certain parts of the game. When it comes to physics R* really didn't think anyone could run the game at 100+ fps at the time. I don't blame them, however if Valve could make the physics of a game independent of the fps with Counter-Strike Source and Half-life 2, why not R*? They were and still are integral parts of the videogame industry to this day. With the resources available R* could pull it off. I honestly have no idea.</p></blockquote><p></p>
[QUOTE="Ern, post: 19649, member: 1483"] This is exactly why we need proper discussions and debates nowadays! [USER=654]@Plutoid[/USER] God damn! I appreciate the effort you've put into the research and actually recording examples to prove your statement. Thanks to watching these short clips I realized that I was quite unaware about the importance of FPS in SA-MP. It's fascinating and quite horrifying to see how much FPS could affect certain parts of the game. When it comes to physics R* really didn't think anyone could run the game at 100+ fps at the time. I don't blame them, however if Valve could make the physics of a game independent of the fps with Counter-Strike Source and Half-life 2, why not R*? They were and still are integral parts of the videogame industry to this day. With the resources available R* could pull it off. I honestly have no idea. [/QUOTE]
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