Variable Checkpoint Sizes for Races

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Vertex

Former Staff
Hello everyone,

I had the idea of variable checkpoint sizes while building a race, also in compliance with the newest update, different car pickups are added in a race, so i think if there's variable checkpoint sizes *put accordingly* to the size of the vehicle, it would offer the players to be more flexible while building a race. I think this is also a way to prevent certain and easy cuts in a race. Would love to hear your thoughts, too.
 

ScrIN

Well-Known Member
Won't this be too hard / time consuming in racebuilding just to shape one or two turns in race just to make players unable to finish 0,5s faster than usually?

Also this would not effect already existing races (which we have quite a lot), correct me if I'm wrong.

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