Description (in few words): When previewing a race in /racebuild, only the next checkpoint is shown
What is happening? Please try to be as detailed as possible: When you race an actual race, the next 2 checkpoints are always shown. When you're in /racebuild, only 1 checkpoint is shown. Technically, this might not be a bug, but instead a feature that hasn't been implemented although it obviously should.
Steps to replicate (if possible): Enter /racebuild. Load a race or submission. Preview race.
Additional information that may be useful (include screenshots or videos here):
Description (in few words): /getcolor skips some of the hex code
What is happening? Please try to be as detailed as possible: /getcolor works as expected except for the hexadecimal color code. If the player's name color has 0 in the red channel or 0 in both the red and green channels (see dark blue color below), the hexadecimal code begins with 0's. These 0's are omitted by /getcolor. For example, my blue color should be written as 0066FF. However, it's shown as 66FF. If only the red channel has a non-zero value, the following 0's are correctly shown (see brown color below).
Steps to replicate (if possible): Change your name color to one where red is 0. Enter /getcolor.
Additional information that may be useful (include screenshots or videos here):
Desired Reward (see here): Minor
What is happening? Please try to be as detailed as possible: When you race an actual race, the next 2 checkpoints are always shown. When you're in /racebuild, only 1 checkpoint is shown. Technically, this might not be a bug, but instead a feature that hasn't been implemented although it obviously should.
Steps to replicate (if possible): Enter /racebuild. Load a race or submission. Preview race.
Additional information that may be useful (include screenshots or videos here):
Description (in few words): /getcolor skips some of the hex code
What is happening? Please try to be as detailed as possible: /getcolor works as expected except for the hexadecimal color code. If the player's name color has 0 in the red channel or 0 in both the red and green channels (see dark blue color below), the hexadecimal code begins with 0's. These 0's are omitted by /getcolor. For example, my blue color should be written as 0066FF. However, it's shown as 66FF. If only the red channel has a non-zero value, the following 0's are correctly shown (see brown color below).
Steps to replicate (if possible): Change your name color to one where red is 0. Enter /getcolor.
Additional information that may be useful (include screenshots or videos here):
Desired Reward (see here): Minor