Turf wars ending in 0:0

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Sulps

Goldpot Hunter of the Year | 2019 & 2022
VIP
I've noticed that a lot of turf wars end with no kills from either side. The territory involved then becomes neutral and locked, because the result is a tie, 0:0. While turning a territory neutral after a tie makes sense, it can be abused. Some players start a turf war with another gang and then escape from the territory. Even if the defending gang shows up, they have no chance to keep their territory as there are no opposing gang members to fight. A screenshot of the result for clarity:

MwlVkiR.png


So I'd like to suggest a solution to this problem. The player that starts a gang war shouldn't be able to leave the territory before first blood. If they really want to capture the territory, they have to stay and fight for it. Since players don't respawn at the territory, the player who is killed should no longer be required to be within the territory during the war. In case a player accidentally started a turf war and wants to end it, they can do so with a new command, such as /endwar. It would be like forfeiting, so the territory wouldn't change hands or become neutral.
 

cawfee

Well-Known Member
Unfortunately, it would be hard to enforce such a rule because players can disconnect at any point (particularly before first blood occurs). Incidentally, do you (or does anyone) think enabling respawn in the zone once players join a turf war would help to solve the problem of many wars ending without score?
 

Sulps

Goldpot Hunter of the Year | 2019 & 2022
VIP
Right now, the fastest way to get back to the turf (not counting /s and /l), is the following. Once you're killed and respawn, /leave the turf war. Then teleport to the nearest location, /arch, /grj or such. After that drive to the turf and continue fighting. So, respawning in the gang zone during turf wars is a good idea. It would be less about transport and more about deathmatching.
This is an entirely separate suggestion, however. It only affects turf wars once someone has been killed.
 
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