Buildrace has a large amount of bugs. While the basic things work perfectly, the more nuanced aspects aren't working as they should.
Description (in few words): Loading a race doesn't teleport the player to the location
What is happening? Please try to be as detailed as possible: After loading a race in the /buildrace menu, I assume the race builder should be teleported to the start of the race. This doesn't work, meaning the player has to make their way to the racing area by themself. The bug happens regardless of whether the player is in a vehicle or not. Furthermore, the player is unable to move and enter and exit vehicles. The only way to become unfrozen is to spawn a vehicle/another vehicle.
Steps to replicate (if possible): Load an existing race or a race submission (for example, Take the Alley)
Additional information that may be useful (include screenshots or videos here): You can see the start marker on the radar, south-west of my location.
Description (in few words): Race options don't save
What is happening? Please try to be as detailed as possible: Checkpoint size, collisions and the required vehicle of a race don't save. For example, for the race Take the Alley, I set the checkpoint size as 7, switched collisions off and set the required vehicle NRG-500. After loading the race again, I saw that these options still had the standard values. This bug might also affect other options, such as race type and object streaming.
Steps to replicate (if possible): Save a race with non-standard options and load it again.
Additional information that may be useful (include screenshots or videos here): A screenshot of the example mentioned above:
Description (in few words): /prevcp and /nextcp don't work with vehicles
What is happening? Please try to be as detailed as possible: Teleporting between checkpoints using /prevcp and /nextcp doesn't work when the race builder is in a vehicle. I could see that I was teleported somewhere for a split-second but then returned to my previous location with my bike. However, the checkpoint itself loads properly. Teleporting to specific checkpoints using the /buildrace menu also works fine.
Steps to replicate (if possible): Use /prevcp or /nextcp when in a vehicle
Additional information that may be useful (include screenshots or videos here): I entered /prevcp twice but I'm still in the same spot as before
Description (in few words): Half a body when teleporting to checkpoints on foot
What is happening? Please try to be as detailed as possible: When a race builder is on foot and teleports to a checkpoint, using /prevcp, /nextcp or the /racebuild menu, they sometimes get teleported too low. Thus, the character's legs might be underground, rendering the player unable to move.
Steps to replicate (if possible): Teleport to a checkpoint on foot. Sometimes it works properly, so try different methods several times
Additional information that may be useful (include screenshots or videos here): I'm at the right checkpoint, but my legs are underground:
Description (in few words): Miscalculated distances between checkpoints
What is happening? Please try to be as detailed as possible: When I was building my race, I opened the checkpoint menu, where the distance between the start and the first checkpoint was greatly overestimated. All the distances between the other checkpoints were reasonable. However, after loading my race again, the first distance was also corrected.
Steps to replicate (if possible): Build a race with some checkpoints and take a look at the distances in the /racebuild menu.
Additional information that may be useful (include screenshots or videos here): 17,6 km instead of 0,14 km. The other distances are correct, you can calculate them if you want:
Description (in few words): Loading a race doesn't teleport the player to the location
What is happening? Please try to be as detailed as possible: After loading a race in the /buildrace menu, I assume the race builder should be teleported to the start of the race. This doesn't work, meaning the player has to make their way to the racing area by themself. The bug happens regardless of whether the player is in a vehicle or not. Furthermore, the player is unable to move and enter and exit vehicles. The only way to become unfrozen is to spawn a vehicle/another vehicle.
Steps to replicate (if possible): Load an existing race or a race submission (for example, Take the Alley)
Additional information that may be useful (include screenshots or videos here): You can see the start marker on the radar, south-west of my location.
Description (in few words): Race options don't save
What is happening? Please try to be as detailed as possible: Checkpoint size, collisions and the required vehicle of a race don't save. For example, for the race Take the Alley, I set the checkpoint size as 7, switched collisions off and set the required vehicle NRG-500. After loading the race again, I saw that these options still had the standard values. This bug might also affect other options, such as race type and object streaming.
Steps to replicate (if possible): Save a race with non-standard options and load it again.
Additional information that may be useful (include screenshots or videos here): A screenshot of the example mentioned above:
Description (in few words): /prevcp and /nextcp don't work with vehicles
What is happening? Please try to be as detailed as possible: Teleporting between checkpoints using /prevcp and /nextcp doesn't work when the race builder is in a vehicle. I could see that I was teleported somewhere for a split-second but then returned to my previous location with my bike. However, the checkpoint itself loads properly. Teleporting to specific checkpoints using the /buildrace menu also works fine.
Steps to replicate (if possible): Use /prevcp or /nextcp when in a vehicle
Additional information that may be useful (include screenshots or videos here): I entered /prevcp twice but I'm still in the same spot as before
Description (in few words): Half a body when teleporting to checkpoints on foot
What is happening? Please try to be as detailed as possible: When a race builder is on foot and teleports to a checkpoint, using /prevcp, /nextcp or the /racebuild menu, they sometimes get teleported too low. Thus, the character's legs might be underground, rendering the player unable to move.
Steps to replicate (if possible): Teleport to a checkpoint on foot. Sometimes it works properly, so try different methods several times
Additional information that may be useful (include screenshots or videos here): I'm at the right checkpoint, but my legs are underground:
Description (in few words): Miscalculated distances between checkpoints
What is happening? Please try to be as detailed as possible: When I was building my race, I opened the checkpoint menu, where the distance between the start and the first checkpoint was greatly overestimated. All the distances between the other checkpoints were reasonable. However, after loading my race again, the first distance was also corrected.
Steps to replicate (if possible): Build a race with some checkpoints and take a look at the distances in the /racebuild menu.
Additional information that may be useful (include screenshots or videos here): 17,6 km instead of 0,14 km. The other distances are correct, you can calculate them if you want: